Re:Vive
Re:Vive
A dimension-shifting platformer built for the GameDev Insiders Tiny Game Jam.
Your soul got separated from you. Race against time, navigate the vertical graveyard, and reclaim your soul before the clock runs out.
How to Play
- W, A, S, D: Move
- Space: Jump
- R: Shift Perspective (Toggle between 3D exploration and 2D platforming)
- Goal: Reach the glowing Soul Sphere at the top of the tower within 180 seconds.
Tiny Jam Focus
This game focuses on a single Core Loop, the interaction between 3D movement and 2D alignment. By keeping the Scope small, I focused on creating a challenging vertical climb that requires the player to rethink their surroundings with every perspective shift.
Credits
This game was created using the following third-party assets:
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Character Model: Stylized Low Poly Skeleton by Zhu_H.
<a href="https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/stylized-l..." style="color: #b48cff;" target="_blank"> Asset Store Link </a> -
Environment: Stylized Cemetery Pack by Gargore.
<a href="https://assetstore.unity.com/packages/3d/environments/stylized-cemetery-pack-564..." style="color: #b48cff;" target="_blank"> Asset Store Link </a> -
Textures: Tileable Bricks Wall by Nobiax / Yughues.
<a href="https://assetstore.unity.com/packages/2d/textures-materials/brick/tileable-brick..." style="color: #b48cff;" target="_blank"> Asset Store Link </a> - Tools: Unity Engine & Cinemachine.
| Status | Released |
| Platforms | HTML5 |
| Author | itrex24 |
| Genre | Platformer |
| Made with | Unity |

Comments
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I love the concept. Currently the camera is too jittery and I get teleported to the start after working my way ahead in the game. Please let me know if you make a post-jam fix.